/**
 * The render pass for a command.
 *
 * @private
 */
const Pass = {
    // If you add/modify/remove Pass constants, also change the automatic GLSL constants
    // that start with 'czm_pass'
    //
    // Commands are executed in order by pass up to the translucent pass.
    // Translucent geometry needs special handling (sorting/OIT). The compute pass
    // is executed first and the overlay pass is executed last. Both are not sorted
    // by frustum.
    ENVIRONMENT: 0,
    COMPUTE: 1,
    GLOBE: 2,
    TERRAIN_CLASSIFICATION: 3,
    CESIUM_3D_TILE: 4,
    CESIUM_3D_TILE_CLASSIFICATION: 5,
    CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW: 6,
    OPAQUE: 7,
    TRANSLUCENT: 8,
    OVERLAY: 9,
    NUMBER_OF_PASSES: 10
};
export { Pass };
